

I share these notes so people won't waste their time in their gameplay.

To make every run in the dungeons worth it and not have an entire party killed, than recruit again, level them up, investing quite a lot of money each time, I added for each dungeon what enemies you will encounter, best party for them, synergies between the heroes for said parties, useful camping skills, number of provisions you need to take depending on the length of the dungeon, things that are good to know, curios, recommendations, and tips for defeating the bosses successfully.Įverything that I discovered and noted. You can use trinkets that increase the chances of your heroes of becoming virtuous to try and achieve this outcome.This guide just takes away a lot of the grind part, displaying the information you would otherwise discover by trial and error and to be honest you need it to avoid time sinks. Whenever the Anchorman attempts to anchor a virtuous hero and fails, your party will experience stress relief. Equally, if they become virtuous after being chained, they will break the anchor. Should your hero be virtuous, they cannot be anchored. The Sunken Crew will resummon the Anchorman after you have defeated it.

Your hero will automatically be released from the anchor status when their stress bar is completely filled or if you kill the Anchorman. However, the anchored hero can still use any of their moves. Additionally, when a hero has been anchored, the Sunken Crew will get a massive buff. While anchored, your hero cannot be moved, their stress will slowly increase, and the Sunken Crew will periodically regain some health. This annoying add will then use "Heave to!" to anchor your first hero. The Sunken Crew will use "All Hands On Deck!" as its first move, which moves one of your heroes to position one and summons a Drowned Anchorman. The Sunken Crew is an Unholy enemy that takes up three positions.
